Welcome to my website! I am Brandon Rodrigues, a passionate game developer and 3D artist. My journey began with a Bachelor's degree in Computer Engineering, where I honed my technical skills and developed a fascination for problem-solving. I went on to work as a data engineer for over two years, during which I automated workflows, optimized data migration, and built platforms for large-scale datasets.
Despite my corporate experience, my heart was always set on creating immersive worlds and interactive stories. While working full-time, I pursued my passion for game development as a freelance 3D modeler, delivering high-quality assets for games and rendering projects using tools like Blender and AutoCAD.
I have recently completed my Master's degree in Computer Games Technology at City, University of London, graduating with distinction. During my studies, I explored advanced game development techniques, physics simulation, and virtual reality, undertaking projects like developing a VR Rage Room with procedural destruction and soft-body physics. These experiences have further fueled my excitement for crafting interactive storytelling and immersive gaming experiences.
I aspire to be a versatile and innovative game developer. With a strong foundation in 3D modeling, rendering, and programming, I aim to create immersive games that combine technical excellence with compelling narratives. My goal is to gain hands-on experience in every aspect of game development—design, programming, and storytelling—to bring unique, player-focused experiences to life.
Join me as I continue exploring the fascinating intersection of art, technology, and storytelling in the world of game development.
The game centers around Ben, who owns a truck. As Ben, you'll navigate the city, picking up items like dairy, fruits, and meals from markets and restaurants. Each item has a lifespan, so you must deliver them promptly to locations like communities and universities. Successfully delivering packages earns you real-life statistics on food saved. Progress unlocks character upgrades, truck customization, and city activities.
Made in Unreal
Goal of the game is to collects coins which pop up at random positions within the playable area. There are two modes, one which is a normal mode where is there is an arrow on top of the player which directs to the position of the coin, the speed is relatively slow and gradually increases, if the player collides with the boundary wall it’s game over. In Hard mode the arrow is not available, and there are pillars which spawn at random position every three seconds, if the player collides with the pillars or the boundary wall its game over.
Made with C++
Game inspired by PT, observation duty and exit 8, but with a twist of its own.
Your goal is to reach Coach Number 11, by analyzing each coach you come across, identifying if the coach is the same of if there are any changes.
Coach 11 is still in development and new defects, features and gameplay elements will be added soon.
Made in Unreal
A game very closely inspired by the slender man games, where the player has to collect some objects in a forest when some monsters hunt you down. In this game there are multiple enemies/monsters, they are spawned at random positions on a smaller scale, when they can see the player they move towards the player and grow in size. If the player is caught by the monsters the game ends, but if the player is able to avoid the monsters catching them for a certain time, they vanish.
Made in Unreal
Inspired by the classic Asteroid game, this game features three distinct levels, each introducing various types of opponents. The player's ship fires bullets at fixed intervals, destroying adversaries upon impact. However, contact with opponents or their bullets deducts lives from the player. The objective is to achieve the highest possible score within the allotted time.
Made in MonoGame
This game idea comes from the funny cat videos we usually see on the internet daily. It is about a cat being annoyed at his owner when he isn't fed at his usual time, so he decides to go on a rampage on his owner's furniture as an act of revenge.
This game was a part of the GlobalGame Jam 2024, and was created by a team which I was a part of.
Made in Unreal
A work in progress, a game in which your goal is to survive the track, avoid collision with other players, and collect the most number of diamonds before the lap completes. You are provided with multiple camera views and a leader board showing the score of the top 5 players including you, if you are on the top of the board you are doing great.
Made with C++ and custom shaders
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