Welcome to my website! I'm an aspiring game developer and 3D artist. After earning my Bachelor's in Computer Engineering, I spent over two years working as a data engineer in an IT firm. But even during that time, I was freelancing as a 3D modeler and renderer.
I've always been drawn to game development and design. Games have this incredible ability to transport us to entirely new worlds, telling stories and allowing us to inhabit different identities.
Now, I'm fully committed to pursuing my passion for game development and 3D art. Join me on this journey as we explore the limitless possibilities of interactive storytelling and immersive visuals.
I aspire to work in game development. With experience in 3D modelling and rendering, and in coding working as a data engineer, and currently pursuing my Masters in game development, I aim is to gain all the necessary experience to create games from scratch.
The game centers around Ben, who owns a truck. As Ben, you'll navigate the city, picking up items like dairy, fruits, and meals from markets and restaurants. Each item has a lifespan, so you must deliver them promptly to locations like communities and universities. Successfully delivering packages earns you real-life statistics on food saved. Progress unlocks character upgrades, truck customization, and city activities.
Made in Unreal
Goal of the game is to collects coins which pop up at random positions within the playable area. There are two modes, one which is a normal mode where is there is an arrow on top of the player which directs to the position of the coin, the speed is relatively slow and gradually increases, if the player collides with the boundary wall it’s game over. In Hard mode the arrow is not available, and there are pillars which spawn at random position every three seconds, if the player collides with the pillars or the boundary wall its game over.
Made with C++
Game inspired by PT, observation duty and exit 8, but with a twist of its own.
Your goal is to reach Coach Number 11, by analyzing each coach you come across, identifying if the coach is the same of if there are any changes.
Coach 11 is still in development and new defects, features and gameplay elements will be added soon.
Made in Unreal
A game very closely inspired by the slender man games, where the player has to collect some objects in a forest when some monsters hunt you down. In this game there are multiple enemies/monsters, they are spawned at random positions on a smaller scale, when they can see the player they move towards the player and grow in size. If the player is caught by the monsters the game ends, but if the player is able to avoid the monsters catching them for a certain time, they vanish.
Made in Unreal
Inspired by the classic Asteroid game, this game features three distinct levels, each introducing various types of opponents. The player's ship fires bullets at fixed intervals, destroying adversaries upon impact. However, contact with opponents or their bullets deducts lives from the player. The objective is to achieve the highest possible score within the allotted time.
Made in MonoGame
This game idea came from the funny cat videos we usually see on the internet daily. It is about a cat being annoyed at his owner when he isn't fed at his usual time, so he decides to go on a rampage on his owner's furniture as an act of revenge.
This game was a part of the GlobalGame Jam 2024.
Made in Unreal
A work in progress, a game in which your goal is to survive the track, avoid collision with other players, and collect the most number of diamonds before the lap completes. You are provided with multiple camera views and a leader board showing the score of the top 5 players including you, if you are on the top of the board you are doing great.
Made with C++ and custom shaders
Copyright © 2024 namebrandon.com - All Rights Reserved.
Powered by GoDaddy
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.